An environment study exploring the kind of visual style I enjoy creating the most.
This scene was also a chance to test some Unreal Engine tools and workflows, especially Niagara-based smoke/fog simulation and atmospheric rendering.
The bridge and pier were created using a modular modeling approach, while the textures followed my usual Substance 3D Painter/Designer workflow.
Rendered in Unreal Engine.
Color graded in DaVinci Resolve and Photoshop.
Hope you like it!
Camera Animation (Sound ON 🔊)
Gameplay Capture (Sound ON 🔊)